- For the Legacy content, see Workbench (Legacy).
A Workbench is a deployable item required for unlocking and crafting certain items. There are three different tiers of workbench.
When opened, a tech tree can be used to unlock the crafting recipe for items in that tier using Scrap. Standing near one allows items of that tier and below can be crafted, as long as the player has the required materials. Using a higher tier workbench than required results in a shortened crafting time of 50% less for the immediate next tier and caps at 75% less for the second tier above, as long as the player stay in range of the workbench for the crafting duration.
Unlike Blueprints obtained from a Research Table, recipes unlocked from a workbench cannot be traded with another player.
Workbench Level 1[]
- Main article: Workbench Level 1
A Workbench Level 1 takes 60 seconds to craft using:
- 500 Wood
- 100 Metal Fragments
- 50 Scrap
The Workbench Level 1 is required to craft the following items:
Workbench Level 2[]
- Main article: Workbench Level 2
A Workbench Level 2 takes 60 seconds to craft at a Workbench Level 1 using:
- 500 Metal Fragments
- 20 High Quality Metal
- 500 Scrap
The Workbench Level 2 is required to craft:
Workbench Level 3[]
- Main article: Workbench Level 3
A Workbench Level 3 takes 60 seconds to craft at a Workbench Level 2 using:
- 1000 Metal Fragments
- 100 High Quality Metal
- 1250 Scrap
The Workbench Level 3 is required to craft:
Experimentation[]
(Outdated information) As of devblog 185, Workbenches can now be used for Blueprint researching as well, with the major difference of yielding random blueprints. Depending on which Workbench you use, you get different random blueprints belonging to the crafting tier of the respective Workbench. For example a Work Bench Level 1 Experiment might yield a Floor Grill blueprint, but not a Large Furnace blueprint.
Mechanics[]
(Outdated information) In order to experiment at a Workbench, simply put the required amount of scrap in the upper slot and press the then appearing "Begin Experiment" button. The Interface will then be locked for a short duration and closing the Workbench's interface will not cancel the experiment. After finishing, a random - previously unknown blueprint to the player initiating the experiment - blueprint will be available in the lower slot.
Note: You need to learn the blueprint before starting another experiment if you don't wish the same blueprint appearing again.
The prices for experimenting at a Workbench vary as their results:
Workbench Tier | Scrap Cost |
---|---|
Level 1 | 75 Scrap |
Level 2 | 300 Scrap |
Level 3 | 1000 Scrap |
Trivia[]
- (Outdated information) Since the duration boost caps at 75% for the second higher tier, a Work Bench Level 3 will provide the same duration boost to a blueprint requiring no Work Bench, as the Work Bench 2 would.