The Skill Tree was an upcoming feature of the XP System.
As of dev blog 99.1 the three-pronged skill system has changed to a new direction:
There was talk in the week about the skills system, and a worry that people are going to level up and have 1000 health and 500 jump height. We’ve actually talked ourselves out of the three-pronged skills system as mentioned in the roadmap. We want something a bit more bespoke, that we can get real specific about.
Mechanics
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Attack
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Damage Types • Projectiles |
Animals • Barrels • Biomes • Flora • Loot Crates • Monuments • Rocks • Trees | |
Attack Helicopter • Airdrops • Building • Combat • Crafting • Gathering • Raiding • Repairing • Researching | |
Food & Hunger • Health • Hydration & Thirst • Protection • Sleeping • Spawning | |
Experience • Skill Tree • Tech Tree | |
Bleeding • Building Privilege • Comfort • Injured • Poisoning • Radiation • Starvation & Dehydration • Warmth • Wet & Drowning • Wounded |