- Mineral nodes, not to be confused with the Starting Tool and Weapon known as Rock
Until Devblog 166, the three types of rocks that could be harvested in Rust were all capable of producing all mineral types. After this update, the information below is no longer valid; each type of Node looks different and will only yield a single type of mineral.
Community Update 145 announced a mining minigame, with bright "reflectors" (a light is required to see them at night) appearing on the surface of the rocks; accurately hitting the lights increases the amount mined with each hit (the total mined with a given tool does not change).
Nodes have always only respawned if they were completely mined. This led to a situation where players who wanted a full node's worth of minerals were disappointed to find half-mined nodes. Instead of simply respawning nodes on a timer regardless of how much they had been mined, the developers added a bonus resource of 20% of the entire node's resources when the rock is completely harvested.
Before Devblog 166
Standard Rock
This is the most common type of rock to encounter. It has brown patches throughout.
Mining with different tools will yield the following resources:
243 | 380 | 506 | 497 | |
51 | 51 | 101 | 100 | |
15 | 22 | 25 | 25 | |
0 | 1 | 1 | 1 |
Sulfur Rich Rock
This rock has lighter, yellow-brown patches.
Mining with different tools will yield the following resources:
266 | 384 | 499 | 503 | |
26 | 40 | 50 | 50 | |
104 | 155 | 200 | 201 | |
0 | 1 | 1 | 1 |
Metal Rich Rock
This rock can be identified by its silver coloring, and lack of gold or brown tinting.
Mining with different tools will yield the following resources:
243 | 388 | 496 | 502 | |
240 | 388 | 503 | 502 | |
12 | 21 | 25 | 25 | |
2 | 3 | 3 | 3 |
Mechanics
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Attack
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Damage Types • Projectiles |
Animals • Barrels • Biomes • Flora • Loot Crates • Monuments • Rocks • Trees | |
Attack Helicopter • Airdrops • Building • Combat • Crafting • Gathering • Raiding • Repairing • Researching | |
Food & Hunger • Health • Hydration & Thirst • Protection • Sleeping • Spawning | |
Experience • Skill Tree • Tech Tree | |
Bleeding • Building Privilege • Comfort • Injured • Poisoning • Radiation • Starvation & Dehydration • Warmth • Wet & Drowning • Wounded |