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Pick Raiding[]

Players can hit a component of the structure with a weapon to do enough damage to destroy the component. The component takes a varying number of hits depending on the health and build tier of the component and the weapon used. Here are a few examples of commonly used raiding melee tools:

Tools / Weapons Twig Tier (10 hp) Wood Tier (250 hp) Stone Tier (500 hp) Sheet Metal Tier (1000 hp) Armored Tier (2000 hp)
Wooden Spear 2 hits @ 4 dmg/hit Unknown Unknown Unknown Unknown
Hatchet 3 hits

4 dmg per hit

750 hits

1 dmg per 3 hits

9,500 hits

1 dmg per 19 hits

Unknown Unknown
Pick Axe 3 hits

4 dmg per hit

540 hits

1.4 dmg per 3 hits

2,500 hits

1 dmg per 5 hits

Unknown Unknown

Explosives[]

Wall
Twig Tier Wood Tier Stone Tier Sheet Metal Tier Armored Tier
Timed Explosive Charges 1 1 2 4 8
Rocket launcher (Rocket) 1 1 4 8 15
Rocket launcher (HV Rocket) 1 9 32 67 134
F1 Grenades 1 59 182 993 1986

Doors require half the amounts.

Projectile Weapons[]

Not much is known about the effect of projectiles on the health of structures. A detailed damage list can be found here: Damage Table

However, this we do know:

  • Twig and Wood structures are on the weaker side to begin with, but instead of using projectiles it is probably better just to use melee weapons/tools.
  • Explosive 5.56 Rifle Ammo does greater damage to Sheet Metal and Armored tier structures than typical 5.56 or pistol rounds, although it is still rather inefficient compared to explosives.
  • A High Velocity Arrow fired from a Crossbow is capable of penetrating through structures of any building tier (except for Stone). This allows someone to shoot a person through a wall, for instance. The arrow cannot penetrate more than one structure.
Mechanics
Attack
Damage TypesProjectiles
AnimalsBarrelsBiomesFloraLoot CratesMonumentsRocksTrees
Attack HelicopterAirdropsBuildingCombatCraftingGatheringRaidingRepairingResearching
Food & HungerHealthHydration & ThirstProtectionSleepingSpawning
ExperienceSkill TreeTech Tree
BleedingBuilding PrivilegeComfortInjuredPoisoningRadiationStarvation & DehydrationWarmthWet & DrowningWounded
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