Pick Raiding[]
Players can hit a component of the structure with a weapon to do enough damage to destroy the component. The component takes a varying number of hits depending on the health and build tier of the component and the weapon used. Here are a few examples of commonly used raiding melee tools:
Explosives[]
Wall
| |||||
|---|---|---|---|---|---|
| Twig Tier | Wood Tier | Stone Tier | Sheet Metal Tier | Armored Tier | |
| Timed Explosive Charges | 1 | 1 | 2 | 4 | 8 |
| Rocket launcher (Rocket) | 1 | 1 | 4 | 8 | 15 |
| Rocket launcher (HV Rocket) | 1 | 9 | 32 | 67 | 134 |
| F1 Grenades | 1 | 59 | 182 | 993 | 1986 |
Doors require half the amounts.
Projectile Weapons[]
Not much is known about the effect of projectiles on the health of structures. A detailed damage list can be found here: Damage Table
However, this we do know:
- Twig and Wood structures are on the weaker side to begin with, but instead of using projectiles it is probably better just to use melee weapons/tools.
- Explosive 5.56 Rifle Ammo does greater damage to Sheet Metal and Armored tier structures than typical 5.56 or pistol rounds, although it is still rather inefficient compared to explosives.
- A High Velocity Arrow fired from a Crossbow is capable of penetrating through structures of any building tier (except for Stone). This allows someone to shoot a person through a wall, for instance. The arrow cannot penetrate more than one structure.
Mechanics
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|---|---|
Attack
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Damage Types • Projectiles |
| Animals • Barrels • Biomes • Flora • Loot Crates • Monuments • Rocks • Trees | |
| Attack Helicopter • Airdrops • Building • Combat • Crafting • Gathering • Raiding • Repairing • Researching | |
| Food & Hunger • Health • Hydration & Thirst • Protection • Sleeping • Spawning | |
| Experience • Skill Tree • Tech Tree | |
| Bleeding • Building Privilege • Comfort • Injured • Poisoning • Radiation • Starvation & Dehydration • Warmth • Wet & Drowning • Wounded | |