Structure[]
- Organise categories between legacy and exp. (WIP)
- Add a legacy icon to main page directed to a legacy contents page.
- Update header menu to focus on experimental, or depending on if on an experimental or legacy page.
- Add navigation footer to each page depending on the type page and if in legacy or experimental ie an items navigation. a mechanics navigation. an environment navigation...
- Items (See also: Template:ExperimentalItemsFooter)
- Mechanics
- Legacy Mechanics
- Environment
- Legacy Environment
Rust[]
Ensure item pages have an infobox referencing correct icon.Separate out combined pages eg. Ammunition. (Maybe use Categories?)- Polish up Biomes page a bit (add pictures, complete article, etc)
- Update icons:
none
- Update item footer:
New clothing items
- Sort out:
- Add pages for damage types
- Create a damage infobox for the weapon pages similar to: https://wiki.teamfortress.com/wiki/Weapons
- Salvaged Icepick and Salvaged Ice Pick
- Prefer the in-game name of Salvaged Icepick
- Ensure the icon matches the name, right now it is: File:Salvaged Ice Pick icon.png
Data Collection[]
Ensure items have correct crafting information.Ensure clothing have correct armor information.Ensure foods have correct nutrition information.- Ensure weapons have correct weapon information.
- Ensure structures have correct health information.
Legacy[]
- Add images of players wearing a full set of armor;
- Cloth
- Leather
- Kevlar
- Rad Suit
- Invisible (Possibly)
- Read and update all the information in a uniform format.
- Sort out the hidden information on Hunting Bow.
- Change all pages to past tense (game no longer playable).
Data Collection[]
- Ensure items have correct crafting information.
- Ensure clothing have correct armor information.*
- Ensure foods have correct nutrition information.
- Ensure weapons have correct weapon information.
- Ensure structures have correct health information.
Experimental Rust Data Sheet -aether